streets of rage 2 max atomic drop

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streets of rage 2 max atomic drop

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The suplex when grabbing r enemy from behind does more damage compared to grabbing from the front. It's easy! That and his SOR2 F, F, attack thing is godlike. The B+C backwards kick has a ton of invincibility, as does his atomic drop. And his neck breaker only does four hits, instead of five. His suplex is also is also missing the "Hnnnggggg" sound effect (can be heard here https://youtu.be/sg3nCR6NvWU?t=114) In SOR2, his attack special usually causes all hits to connect. These stars upgrade your forward, forward B attack, so Axel initially does the uppercut faster and a bit further, then with two stars he does a little 180 spin as he goes, and then with three stars he does uppercut spin uppercut, all daubed in flames. The 'special combo' button, I still have no idea what it's used for, however if you get someone in a front grab with max and press it, then he does a massive powerbomb, which is pretty cool. I love the star moves, and the ability to use your A specials without losing life if you let them recharge is a good addition too. Previously, Max was slow and very powerful. That and his SOR2 F, F, attack thing is godlike. Versus fighting, SOR, Super Punch Out, Pokemon and Harvest Moon. Beast. I'm defo in the SOR2 camp, but SOR3 probably had more refined character combat. Branching paths, improved animations, extra characters - it sounds so good on paper, but just wasn't quite up to SOR2's standards. His slide usually knocks down. The stars thing was in SOR 3, but you'll notice it in remake as well. max's 3 star one involves a shoulder tackle going into some kind of wild diving grab. It's all very Ken indeed. Or do you need to hit the bulldozer a bit or something, it's been so long since I did that bit in 3 that I've forgotten. Beast. Generally speaking, unless I use the word 'bellend' I'm just messing about. If the atomic grab misses, Max will be teleported behind the grabbed person. Streets of Rage 2 on Mania with Max, taking ZERO DAMAGE. The Streets of Rage sub, and community dedicated to the series and all its glory. Press J to jump to the feed. Also using Axel's knee drop to set enemies up for grabs is probably where I learned to tick throw. There's a bunch of stuff to fix. It's a shame so much about it is based on knowing enemy placements and movements, it looks like a speedrun in that sense than a display of skill. When that's full, you can do your A button special moves without losing some of your life, then you have to wait for it to refill to do it again. Also what's that bar in the top middle of the screen all about? The enemies are also incredibly good at jumping directly into them. Basically it's a reward for scoring lots and lots of points in one single life. Another SOR3 addition. Fuck off sniper, I just want to punch the mans. If the grabbed person was performing an attack when landing, s/he will be locked in hit-stun animation for a while. Yakuza and Virtua Fighter 5 shows that they understand combat as good as anyone out there. His jab loops did pretty much break SOR2 though. I pick Axel in SOR2 for the same reasons as Nate though. Max Thunder is a playable character from the Streets of Rage series. The technique rating for special weapon moves was inspired. The damage is almost as much as the atomic drop. SoR II is easily one of my favourite games and this just piles on the joy and entertainment. I've also been listening to the SOR2 soundtrack on youtube all afternoon. When standing right in the middle of the enemy, Max's third flurry has 3 hits instead of 2. I agree 100%. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines. April 4, 2011 in Discussion. Also the weapon special moves. But as Sega doesn't seem to value the license, they probably wouldn't put enough effort into it. Whereas previous game, depending on the distance from the enemy, his slide will hit but not knock down, so that he can slide in and grab instantly. Only played the first couple of levels, which, apart from a weird SNIPER appearing (I think you can turn this guy off right?) Has it been that long since I played it properly or are you talking SOR3? That and his powerbomb are the utter nuts. The suplex when grabbing r enemy from behind does more damage compared to grabbing from the front. One of the Mega Drive emulators via Kaillera. And thanks JLM, figured it was an SOR3 thing. Press question mark to learn the rest of the keyboard shortcuts. Much as I enjoyed this last night it really did make me want to play through Scott Pilgrim again. I'm glad someone figured out what the stars mean at least, I was starting to worry I was missing out on something. But it's a shame he's been nerfed so much. Oh, and has anyone else done that section where you're being chased by a bulldozer? This is kicking my arse, it's very apparent that I'm used to 50Hz SOR. When performing the jumping throw, Max throws the enemy closer to him so that he can follow up with a grab. Plus, in SOR2, Max could grab almost anyone with the right timing except for Shiva. Mania on SOR2 is just enemies everywhere with loads of health moving at crazy speeds. Enemies make it way more difficult to grab them. Grand upper (the godlike f, f B attack of which Nate speaks) is just the best, plus you can do little jab combos into it. But then again, perhaps doing this may cause him to be OP. Essentially like playing Skate in SOR2 but everyone can do it. It was great because the other guy opted to join Mr. X at the end and I had to beat him to death. You can test it by going to battle mode. Put me in the 'no clue about the upgraded F, F + B' group too I used to love SOR3 as well, one of the first Mega Drive games I got I think and didn't really have much of a concept that it was supposed to be terrible because of the difficulty until years later. SOR3 takes a lot of flak and I'm firmly in the "SOR2 is the best by miles" camp, but it wasn't without its fun ideas. The B+C backwards kick has a ton of invincibility, as does his atomic drop. Really, really enjoyed that once it got going. Well timed jumps can stop you getting hit as well. I'm going all misty-eyed now. Or do you mean you want a full modern 3D (as in polygons) remake? If you time it right when the enemy is blocking, it chunks off a LOT of health (https://youtu.be/lmxjaR1hLFQ?t=584). Yeah that'd be superb. I like the sniper, He keeps you on your toes and his shots are easy enough to avoid, what with the flashing crosshair and all. Adam is fucking brilliant in this. We have placed cookies on your device to help make this website better. I'm still a bit confused by what the 'special combo' and 'series' buttons are for exactly, but have managed ok without them so far. Oh I just noticed something new in this. Escaping from Max from the back: The atomic drop can hit or miss depending on where the grabbed moves to. He's got me wanting to play as Max, though. Edit: Some extra stuff just in case any devs are reading: When performing the jumping throw, Max throws the enemy closer to him so that he can follow up with a grab. some of the sections with gaps in the rooftops or whatever seem kinda broken. Shows how good I must have been at it though. I think I'm going to switch to Adam as my main! Nah, it's not. I wish he can grab anyone anytime. Balancing purposes? The Sarge, Also his slide is just insanely good. As well as getting extra lives, you also get a little star next to your name, then another if you go longer and another still for longer.

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